if you don't want to wait you can just make some changes that suit you in the game files, it's very simple, really. anyway, it isn't like i did much, i just tweaked the original mod because i didn't like some stuff and then i felt like sharing it I you want to sneak behind them, they will somehow see you, turn around and start to shoot. Cooking though, I'm with you on that one, but I'd prefer to be able to cook several portions of meat of the same type at once, at the cost of one fade to black animation. So if we have only 10 rads, we don't have to waste a whole item to get rid of it. ill check alot of files but i dont find where squad ecologs+mercenary. [error]Line : 520 Dead Air prioritises the development of the game engine’s potential, complexity of gameplay, and attention to detail, along with addressing both the quality and quantity of all content. added new "hunter's pack" perk, contains a hunter's kit, and a tourist's knife, costs 20, changed "assault weapon set": removed ammo and replaced ak-74 with an ak-74u , now provides ak-74u and two grenades, cost reduced from 50 to 40 (completely forgot about this one), "artifact hunter's kit": replaced bear detector with the default one, same cost (it had to be changed. Your comment will be anonymous unless you join the community. Like, specifically? I might change this. so basically, ANY weapon you found was as good as newnotice, that this is only a temporary solution. Nothing fancy, you can do that yourself. They are way too quiet for me and I don't see any option in the menu. Your comment will be anonymous unless you join the community. re-added the option removed in v2 and named it properly. series based on Call of Chernobyl, encompassing all aspects of the game from graphics, audio, and special effects to various gameplay and AI features. Please people, read the description, im not in any way affiliated with Dead Air team, and i wont fix their mod. also notice the following: Hotkey to toggle animation in-game.3. -Some low tier artefacts prices increased from 5k to 10-15k, other prices touched slightly. -removed all changes made to weapons' recoil and sway-restored malfunctions systemthe reason i did all of this was because the changes made to weapons completely killed the game's balance. And enemies can hear player character, so you cant sneak to them to knife them. I get an error and it says, --------------------------- I use one of the 'fixes' in the addons for dead air, and just wondering if this might break that or viceversa.. Im guessing its possible :). More balanced? This is after all stalker game, and we all want to carry some artifacts, giving us bonuses! This prefab has been archived by the uploader because it is out of date and no longer supported. Its not the fault of my mod, since i havent changed ammo damage much, and weapons have roughly the same damage. end. only the mod that you installed last will work. - neutral mercs doesn't work properly with diehard2222's mod that disables shared reputation between ecologists and duty/military. i also wanted to force players to pick some equipment perks on the start, so that's why i added two more armor perks and removed armor from traders' stash on the first location. -Weapon recoil overhaul[Thanks Odizzido for your mod ive used is a base], -Cigarettes now decrease sleepiness and slight amount of radiation, -Clean food is more expensive, now you need to eat mutant food mostly, unless you are wealthy and in late game, -Mutant parts are more expensive, so is meat cooked and uncooked, -Flashlight distance increased from 12 to 30 meters, -Actor can run well under the weight limit, -Enemies are smarter and more deadly, high end enemies will see you at night easier, so no NVG advantage. The mod evolves from the ideas started in Call of Misery, a previous project of the mod author. Open itms_manager.script find loot_mutant section, and just below the code with "kit_hunt" add We use cookies to enable you to log in, set your site preferences, analyse site traffic, personalise content and provide relevant advertising.Find out more and change your settings in our privacy policy. I dont think making mutant food healthier is good, after all vodka would be useless in the game, also the perk for strong stomach, wouldnt make much sense.Weapon degradation is fine, the problem is the conditions like broken barrel, dirty spring, but i have yet to decipher how to change that[ive contacted the devs, so maybe in the future i will change it]. Dead Air prioritises the development of the game engine’s potential, complexity of gameplay, and attention to detail, along with addressing both the quality and quantity of all content. this should fix the problem. For instance I found Chimeras and Bloodsuckers complete pushovers even with the default sawn-off shotgun. Probably radiation hurts the most, in the early game that is. thanks :3 the reason for this is that the dead air has a script, which turns npcs, that were neutral to actor, hostile to him, if there is an npc that is hostile to the player, but neutral to them.for example, if a player encounters a group of ecologists, that are neutral to him, accompanied by a mercenary, who is hostile to him, the ecologists will become hostile to the actor.the problem with that script is that it completely ruined the purpose of changes, made in patches 0.4 and 0.3by bringing various changes to traders and reputation system, i intended to force player to choose sides at the start of a game. and another thing how can I get to Yantar ?? Also removes that fadeout and input block that's caused by medkits and such. it's probably something on your end -Butcher perk now adds bonus to finding mutant parts,[half of the hunters kit bonus]. I got it working though. The fadeout screen is there not just because they lack animations, but to simulate the passage of time. Major inspirations for Dead Air include projects such as NLC, MISERY, Autumn Aurora, and OGSE. I really liked that effect and it didn't make the shooting more difficult or uncomfortable. Not really, weather have cycle alternating between two presets. I guess lowering ph_mass, but is there something less dirty than that? So ive made some changes: -Traders are more useful, will sell super high end weaponry, after some conditions are met. Changelog:v2. moddb. Not my cup of tea, but more addons are good! it costs around 6-7 thousands roubles, so after you complete some basic quests, you can cross the bridge and get yourself a decent weapon for the start of the game), -replaced "silent assassin" pack with the "mercenary weapon pack": old - PB gun, silencer, some ammo and a knife, costs 20 new - PB gun, card deck and a cigarettes, same cost, -replaced "sniper pack" with "grandpa's rifle": old - mosin rifle, PU scope, ammo rounds, costs 40 new - mosin rifle and a cleaning kit, costs 30. Out of these cookies, the cookies that are categorized as necessary are stored on your browser as they are essential for the working of basic functionalities of the website. If you tell me what mod it is, I'll tell you if it's compatible or not. When you take multiple(like more than 2) "kit" perks it gives you weird starting items. series based on Call of Chernobyl, encompassing all aspects of the game from graphics, audio, and special effects to various gameplay and AI features. -Removed malfunction system altogether[i would like it to stay, but right now weapons break at 99%...Or dirty GAS PISTON on TOZ34-gun nuts will not whats wrong]. AF3 creator might know the answer, so feel free to ask him Hey. TIA, i just checked out the startup with the same mods as you (vanilla, english translation and my mod) , and everything works fine You can also move around while using a medkit, bandage, etc. Loot money option in the game menu.4. hello mate, maybe you know how we can fix bug: mercenary and ecolog in group. ", costs 30 Returned the mercenary vest pack : now contains mercenary suit, gas lighter, cigarettes, coffeine pills and a 9mm silencer, costs 50. There is only one kit and you can get it with inventor starting perk. Did you make them overall more hard hitting? I use the latest 98b and a vanilla install, apart from the english patch. Ok, ive disabled bartering, might see how it plays out. 1 question about game options: except features You mentioned, also appeared „?? But if it goes over 100 for example, then it will not deteriorate and we must use an item to remove it. i think he in squad, Not work on me , i install your mod first and after TRX and got crash when try to start the game, Just do like this , download Dead Air + Eng translation + put your mode then TRX = got crash when game start. well, that kinda was the idea as i noticed after playing the mod for a couple of hours, the weapon's condition almost doesn't affect your weapon at all. Nimble sell some garbage and cookers. option since it didn't do anything as far as I'm aware.". Pistols are only roughly two times stronger than in normal DA. Thanks for the mod, personally I'm only interested in the butcher mod and I agree that the stealing stashes is bugged right now. Thanks for those awesome tweaks, really enjoying them. -Hawaiian and Beard is not useless from the start. series based on Call of Chernobyl, encompassing all aspects of the game from graphics, audio, and special effects to various gameplay and AI features. I really enjoyed the original mod, however, i didn't like author's view on the game's balance, and wanted to make it closer to the hardcore of the origingal Dead Air. the reason for this is that the dead air has a script, which turns npcs, that were neutral to actor, hostile to him, if there is an npc that is hostile to the player, but neutral to them. please help me. Moddb.com. Read the description, because ive changed the loadouts. If you had previous version of Dead Air Tweaks, remove the files from gamedata, 3. It is so slow even if i m not overloaded and its not even real. I can give tushkanos super low m mass, but they still could push me probably. Can you bring back orginal addon's recoil? it's free for you to choose if you want to play with it or without it. Weird I found Bloodsuckers to move much much slower. sorry for my bad english.

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