Not very good idea to summon them - Shadow Jump - interesting ability but not very useful due to its restrictions and very limited range - (Improved) Uncanny Dodge - meh. You could try to make it better balanced by specifying greater limitations and weaknesses. Weapon and Armor Proficiency: Shadowdancers are proficient with the club, crossbow (hand, light, or heavy), dagger (any type), dart, mace, morningstar, quarterstaff, rapier, sap, shortbow (normal and composite), and short sword. They are mysterious and unknown, never completely trusted but always inducing wonder when met. 5E Different Paths: Shadow Dancer Rogue. If she makes a successful Reflex saving throw against an attack that normally deals half damage on a successful save, she instead takes no damage. Improved Evasion (Ex): This ability, gained at 10th level, works like evasion (see above). | 5th Edition SRD If a character gains uncanny dodge from a second class (such as barbarian or rogue), the character automatically gains improved uncanny dodge (see below). Shadow Dancers learn to tap into magic from the plane of shadow. If my above attempt has balance issues, hopefully one or more of these backup plans would resolve those issues? The summoned shadow receives a +4 bonus on Will saves made to halve the damage from positive channeled energy and the shadow cannot be turned or commanded. Summon Shadow (Su): At 3rd level, a shadowdancer can summon a shadow, an undead shade (see the Monster Manual for the shadow?s statistics). Both the space it teleports from and the space it teleports to must be in dim light or darkness. New Pages | Recent Changes | Privacy Policy. (Fun adventure, Wild good chase, silver dragon librarian, evil colonel trying to get a powerful artifact, race to get it first.). This site may earn affiliate commissions from the links on this page. Uncanny Dodge (Ex): Starting at 2nd level, a shadowdancer has the ability to react to danger before her senses would normally allow her to even be aware of it. 5e Roguish Archetype: Shadow Dancer. At 2nd level and higher, a shadowdancer can avoid even magical and unusual attacks with great agility. At 9th level, you gain the ability to step from one shadow into another. Latest 3.5 Edition Products in the Open Gaming Store! The shadow fey has advantage on Intelligence checks made to know about shadow roads and shadow magic spells or items. My preference in games design is to not build in too many features that compete with other features. | Starjammer SRD (A 6th-level shadowdancer who jumps 32 feet cannot jump again until the next day.). Taken directly from the Gloom Stalker ranger. The shadowdancer’s XP total can never go below 0 as the result of a shadow’s dismissal or destruction. What’s more, she takes only half damage even if she fails her saving throw. Treat them as magic Daggers that deal 1d4 psychic damage instead of piercing. Every third level gained by the shadowdancer adds +2 HD (and the requisite base attack and base save bonus increases) to her shadow companion. Perform She cannot, however, hide in her own shadow. Having two abilities then might be unusual but balanced over all if one is more of a reflavoring of a pre-existing ability. There must be shadow or darkness both in the square you leave and the square you arrive in. | FateCoreSRD https://jynxkizs.fandom.com/wiki/5e_Roguish_Archetype:_Shadow_Dancer?oldid=5597. Skills: The solution I've gone with is having it be a ribbon feature alongside Shadowy Dodge (below), taken from the Gloom Stalker ranger, since it seemed to fit the Shadowdancer's theme. Starting at 3rd level, you can see 60 feet in darkness, both natural and magical. Summon Shadow. Maybe we could look at how to get this does and have it be cool without leaning to much on slots in the actions economy. I like the idea of turning into a shadow as the capstone for the shadow dance. Shadow Pounce : At 5th level, the shadowdancer can make a full attack action after using any of her Shadow movement abilities. You could give it a range, a free attack like spiritual weapon but bonus action to move it. Would something using a hybrid of the familiar, spiritual weapon, and Arcane trickster mage hand work? As an action, you summon a shadow, which uses the statistics of a wraith from the Monster Manual, but its alignment matches yours and it does not have the Create Spectre action. Hide JavaScript is disabled. Alternatively you could limit it to 10ft of darkness, or specify that it will grant sneak attack until the end of their next turn but not advantage. Darkvision (Su): At 2nd level, a shadowdancer can see in the dark as though she were permanently under the effect of a darkvision spell. To learn more, see our tips on writing great answers. I'm not sure whether I should make it stronger, like having it be once per short rest, or adding more spells like Shadow Arts from the Way of Shadows monk, or whether it should be moved to be an earlier feature, perhaps something gained at 3rd level? Despite the connotations between darkness and evil, many shadowdancers … | d20 Anime SRD Dodge MathJax reference. (She still loses any Dexterity bonus to AC if immobilized.). The pattern dancer is a 5th-level spellcaster. The Shadow Dancer Archetype is available to the Rogue class. An alternative way to structure this feat would be to 120 ft like the Shadow Sorcerer's Shadow Walk and offer advantage on a stealth check directly after teleporting. A successful saving throw reduces the loss by half, to 100 XP per prestige class level. | GumshoeSRD Last time he played was in 3.5 and he really wanted to play a shadowdancer again. I’m still gonna come back to this and pass a round two by y’all, but I’ve been busy with work and with building a 1-hour dnd demo experience for a local public library mini-con. Combat Reflexes As an action, you summon a shadow, which uses the statistics of a wraith from the Monster Manual, but its alignment matches yours and it does not have the Create Spectre action. (She still loses any Dexterity bonus to AC if immobilized.) It seemed the best way to implement the Darkvision feature, a better fit in my opinion than Eyes of the Dark from the Shadow Sorcerer, which was my other choice. , Using a quick random sample (the first 20 CR5 monsters in Basic Rules on dndbeyond) at CR 5 the average passive perception was 12.5 giving the rogue a 75% chance of success. By using our site, you acknowledge that you have read and understand our Cookie Policy, Privacy Policy, and our Terms of Service. If you summon another shadow whilst you already have a shadow summoned, the first one disappears. You can take the Hide action even when you are in plain sight of the creatures you are trying to hide from so long as you are within 10 feet of dim light. It completely contravenes the RAW and for no reason I can think of. She only gets this one extra chance to succeed at her saving throw. At 5th level, a shadowdancer can no longer be flanked. Shadow Jump (Su): At 4th level, a shadowdancer gains the ability to travel between shadows as if by means of a dimension door spell. Flavour text taken from here (since NWN2 is where my knowledge of 3.5e primarily comes from anyway, so I might as well borrow their flavour text). The Shadowdancer is a prestige class from 3.5e. Starting at 2nd level, a shadowdancer retains her Dexterity bonus to AC (if any) regardless of being caught flat-footed or struck by an invisible attacker. This is taken directly from the Gloom Stalker ranger's Umbral Sight feature. What size shadow does a shadowdancer need in order to Hide in Plain Sight? For example, a 9th-level shadowdancer can have a shadow companion with 6 HD. Some of the wording (i.e. | Dungeon World SRD The face of the dancer changes from beautiful to hideous, but always fascinating. Just having an easy means to consistently get advantage is a big boost to a rogue. The summoned shadow cannot be turned, rebuked, or commanded by any third party. She makes a Reflex saving throw (DC = damage dealt) and, if successful, takes only half damage from the blow. If she is in a situation that would deny her any Dexterity bonus to AC, she can?t attempt a defensive roll. Here's my last word on it and we can back to talking about shadow dancing. These features have a weakness, multiple enemies, just as Hide in Plain Sight relies on dim light. rev 2020.10.16.37830, The best answers are voted up and rise to the top, Role-playing Games Stack Exchange works best with JavaScript enabled, Start here for a quick overview of the site, Detailed answers to any questions you might have, Discuss the workings and policies of this site, Learn more about Stack Overflow the company, Learn more about hiring developers or posting ads with us. It can perform skills like an arcane tricksters mage hand and counts as an ally for sneak attacks. I like that idea a lot. However, you cannot try to hide using your own shadow.

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